A basic water bottle may be an everyday product but once this item has been reworked by a group of Design & Technology students, it could become a future designer item in the not-too-distant future.

During these hands-on activities, students will receive various design examples to stimulate ideas. Working in groups, they get to generate various design improvements to their water bottle, eventually choosing and sketching a solution to present to the group.

SCAMPER is a design activity, aimed at helping students generate a multitude of ideas for design improvements to an everyday product. This workshop is a great preparation for Year 9-12 students before later exploring the various design displays as part of Sydney Design 2010. This activity will encourage them to think about ways they can make improvements to the world of design that exists around them.

If you like this, you might also like:

    1. ID20: 20 Years of Industrial Design at UNSW
    2. Workshopped 10: A design decade
    3. SRD Graduate Sustainable Design
    4. Audio Design Museum
    5. Kids’ design weekend: Backstage fashion workshop

Children’s Activities, design education, design practices, Design process, eco design, Powerhouse Museum, Product Design, Ultimo

SCAMPER design activity for Years 9-12 D&T Students

Thursday 5 August, Tuesday 10 August, Wednesday 11 August

10.30-11am or 11.30am-12pm or 12.30-1pm or 1.30-2pm

Powerhouse Museum

Cost: $7 per student, materials and Museum entry included. Minimum 15 students; maximum 30. Pre-payment required.

Bookings essential: fax form to 9217 0622 | email


campaign and web design, boccalatte